Rule 34
Ban the ESRB
   The ESRB has been around since 1994 and has been a significant part of every video game since then.  The ESRB uses a scale going from E-A to decide what age group the game is geared towards. The letters appointed to games are in order from safest to most dangerous E = Everybody, T= Teen, M = Mature and A = Adult.  The ESRB system was created by Nintendo after the release of some violent video games such as Doom and Mortal Kombat around 1992, but at this time it wasn’t a law. The ESRB was just Nintendo’s gift to parents.  
   The Federal Trade Commission has broken a very important right of the American people.  The right that has been breached is the freedom of everybody.  If restrictions are sealed on games then it can easily lead to everything being restricted to certain people.  In a way this policy resembles the Jim Crow laws in the south many years ago.  The way people are being discriminated of being more vulnerable because of their age is indeed a bad and unjust thing.  By saying only people of the ages of seventeen and older are able to buy games with the M (mature) rating posted on them; many people are missing out on great games. 
       Major changes have occurred everywhere in retrospect of the ESRB coming into existence and being pushed on every game retailer in the United States of America.  Longer lines cause less time for American families to do the things that they want to do, because of clerks having to check identification to play something that in no way physically harms the body.
        Sixty percent of parents with children under 18 never allow those kids to play M rated games, while 34 percent only do sometimes, according to a recent study commissioned by the Entertainment Software Rating Board” (par. 1).  This shows how children under 18 are being discriminated against and given unfair chances based on their parents' beliefs and guidelines.              
Counter (visitors)





Brendon Johnson
Mo Pro 2010